/**
 * 
 * Copyright (C) 2011 Cody Stoutenburg . All rights reserved.
 *
 *       This program is free software; you can redistribute it and/or
 *       modify it under the terms of the GNU Lesser General Public License
 *       as published by the Free Software Foundation; either version 2.1
 *       of the License, or (at your option) any later version.
 *
 *       This program is distributed in the hope that it will be useful,
 *       but WITHOUT ANY WARRANTY; without even the implied warranty of
 *       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *       GNU Lesser General Public License for more details.
 *
 *       You should have received a copy of the GNU Lesser General Public License
 *       along with this program; if not, write to the Free Software
 *       Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
 * 
 */
package net.alteiar.plateform.game.view;

import net.alteiar.plateform.game.model.CharacterEntity;
import net.alteiar.plateform.game.model.EntityModel;
import net.alteiar.plateform.game.view.sprite.Sprite;
import net.alteiar.plateform.game.view.sprite.SpriteStore;

/**
 * @author Cody Stoutenburg
 * 
 */
public class EntityViewBuilder {

	private final UiWorld world;

	public EntityViewBuilder(UiWorld world) {
		this.world = world;
	}

	public EntityView generateEntityView(EntityModel entite) {
		EntityView entity = new EntityView(world, entite);

		if (entite instanceof CharacterEntity) {
			Sprite left = SpriteStore.get().getAnimatedSprite(
					"sprites/amg1_lf", "gif");
			Sprite right = SpriteStore.get().getAnimatedSprite(
					"sprites/amg1_rt", "gif");
			Sprite up = SpriteStore.get().getAnimatedSprite("sprites/amg1_bk",
					"gif");
			Sprite down = SpriteStore.get().getAnimatedSprite(
					"sprites/amg1_fr", "gif");

			entity.addSprite(EntityView.SPRITE_LEFT, left);
			entity.addSprite(EntityView.SPRITE_RIGHT, right);
			entity.addSprite(EntityView.SPRITE_UP, up);
			entity.addSprite(EntityView.SPRITE_DOWN, down);
		}

		return entity;
	}
}
